The moments the software is the problem, not the kitchen. A click that draws a wall, a cabinet that snaps back, a Save that seems to do nothing — what each one actually is, and the sentence that gets you a straight answer.
You click a cabinet to select it and a wall appears instead. You drag a base cabinet three inches to the left and it slides back where it was, twice. You press Save and nothing visible happens at all, and now you are not sure whether forty minutes of work exists anywhere. Almost none of that is a fault. It is the planner doing exactly what it was told a minute ago — by you — and then holding that state quietly while your attention moved on. This chapter is the symptom list, cause first, with the fix underneath and the one sentence you can type to Emma, free, to find out which cause is yours.
Six different tools can take over your left click. Three views share one selection. Undo is ten changes deep, and a signed-in session lasts thirty days from the last time you used it. Those four numbers sit underneath most of the “the planner is broken” messages we get, and none of them are faults — they are decisions, each reversible with a click or a keystroke once you know which one you are looking at.
Two remedies come before any specifics, because between them they clear a good half of the list. Press Escape. Then click the tool button again — the buttons are toggles, and a toggle still held down is the commonest reason a click goes somewhere strange. If selection behaves afterwards, you have found it.
For everything else, the shortcut is Emma: the Ask Emma button in the 2D toolbar — the speech bubble with a question mark, not the plain bubble right after 📍, which is Chats & contacts — inside All tools (the grid button) when the window is too narrow for the whole strip. Right-click it — press and hold on a touch screen — and her typing panel opens. Start there. Typing is free and needs no microphone, and every question you type carries a written statement of your planner’s live state, so she can tell you which cause on this page is yours. You do need to be signed in; Try it as a guest counts. A plain click opens a voice call instead, and a second click hangs up. The Emma you can message under Chats reads your saved designs rather than the planner’s live state, so for this kind of question, use the button.
She is not looking at a picture of your screen. The planner hands her a short written statement of the situation instead:
The honest scope, then: she can tell you what state your planner is in and which of the possible causes matches. She cannot see a bug and will not pretend to — her answers are grounded in this written guide, and when the lookup comes back with nothing relevant she says she is not certain and points you at a human.
Voice needs you signed in (an account or the guest option both count), microphone permission and a supporting browser, and it has two modes. “Just talk” answers questions but cannot see your live state or touch the design. It is free with no daily limit on Pro, Designer and Studio, and thirty free minutes a day on any other account, then GH Coins in five-minute blocks; a guest gets ten minutes a day and then voice stops until tomorrow, because a guest account cannot hold coins. “Do it for me” reads the same statement the typing panel gets and can act on it — select an item by its number, move it, undo, save — and it uses GH Coins from the first minute; it is not available on a guest account. To switch, pick Do it for me at the top of her panel and confirm, or ask for a change during a Just talk call and confirm the Switch Emma to editing mode? card that appears. Free minutes reset on the Toronto calendar day. The button is the meter — unlit means the microphone is off and nothing is being spent, lit green means the line is live. If it never lights up, that is a different chapter.
Through the rest of this chapter, Type or say marks a question — typing it is free — and Say marks something she does for you, which takes a Do it for me call.
Type or say “Something odd is happening — read me what you can see.”
This happens to almost everybody in the first ten minutes, and it reads as a total failure: the planner has stopped selecting. It has not. A tool is still switched on, and while it is on it owns the left click — every click goes to that tool rather than to the selection, which is precisely what you asked for when you turned it on.
Six tools behave this way, three that draw and three that paint, and the tell is always the same: look at what your click produced rather than at what it failed to do. The thing that appeared names the tool that is armed.
| What you see | What is armed | How it ends |
|---|---|---|
| A new wall grows out of your click | Wall drawing mode | Click the wall tool again, or press Escape |
| A note lands on the plan | The note tool | Click the note tool again, or Escape |
| A dimension string stretches from the click | The measure tool | Escape (a second time if the first only cleared a half-finished pick), or Done at the bottom of its card |
| The countertop changes colour instead of selecting | The countertop face painter | Switch the painter off in the Countertop tab, or Escape |
| A wall face changes colour | The wall painter | Switch the painter off |
| A cabinet takes another cabinet’s colour | The cabinet format painter | Switch the painter off |
The countertop one catches the most people, because it sits in a tab you opened for another reason: you turned its painter on to try a colour, went back to the room, and a click on a top now paints it instead of selecting it. Escape, or a right-click, puts the brush down. Whichever painter is armed owns the click. One rule, not three.
If Escape clears it and normal selection comes back, stop debugging. You have your answer and nothing is wrong with your design.
Type or say “Every click is drawing something instead of selecting — what have I got switched on?”
You picked a cabinet in the elevation, looked across at the top view, and it is not highlighted there — and an Alt + arrow hop lands somewhere you did not expect. Nothing is broken: the selection belongs to the view that made it. The views are on screen together and share one selection, which is why it has to belong somewhere — only that view paints it as selected, and Alt + arrow follows that view’s own layout. The right sidebar and Move Object act on it either way. Click the cabinet again in the view you intend to work in and the highlight follows you.
Three other reasons a click lands on nothing, in the order worth checking:
For that last one there are pointers that never miss. In the plan, Alt + click again and again peels down through stacked items, and Alt + an arrow key hops the selection to the next item that way. In 3D, X-Ray hides whatever stands between you and its focus point, and with it on, a right-click on the thing in front hides that by hand. And there is Emma: every item carries a number, printed on it in the 2D top view, so you can read it off your display and say it in a Do it for me call. Asking her to select a number highlights it and changes nothing else — a safe confirmation step before a command you are unsure about.
One item behaves differently on purpose. Drag a corner cabinet near the end of a wall and it is pulled back into the corner — that pull is what makes the two runs line up. To park one just off the corner, turn down Corner Cab Magnet in ⚙ 2D Settings.
Type or say “What have I got selected right now?”
Cabinets snap to their neighbours and to the ends of walls, and the reason is worth stating because it is the reason you should not want it off: a run assembled without it comes out with accidental gaps that are invisible on screen and expensive on site.
The cost is the moment you meet here — you drag a box somewhere specific and it lands somewhere else. Two causes, and they look identical.
That second fix generalises: when a snap is fighting you, type the number. Dragging is a negotiation with the snap; typing is not. It is also how you correct a room you drew roughly — click the wall band in the top view, type the real length into the wall card, and the cabinets already on that wall stay put relative to the wall rather than being thrown off it. Wall by wall, that is far safer than redrawing.
Type a gap · 1:46Move by an exact step · 1:02
Two things that look like mangled numbers and are not. Left and right in a spoken move run along the item’s own wall rather than along your screen, which is why the answer does not change when you spin the 3D view round. And the inch / millimetre toggle changes every label at once and nothing underneath: everything is stored in inches, so switching back and forth alters only what is printed.
Type or say “Which wall is my selected cabinet on, and how far along it?”
The other half of “nothing happened” is “nothing appeared”. These are views and modes rather than missing data: the thing you are hunting for exists, and is either drawn somewhere else or drawn correctly according to a setting you did not know you had set.
Choose which walls show · 1:51
Two more that are modes rather than bugs. Editing in 3D requires the planner’s Edit 3D mode — ask Emma, in a Do it for me call, to move something there and her tools switch it on themselves rather than refusing, and she mentions it once, so nothing moves behind a silent change of mode. And if you cannot see inside a cabinet, the doors are shut: with Edit 3D on, press O and every door and drawer swings open — or just that cabinet’s, if one is selected — and press it again to close them. The fridge and dishwasher doors do not open.
Type or say “Which view am I in, and what is selected?”
The stakes change here. Everything above wastes a few minutes; the things below can lose an afternoon.
Start with the way in, because it changed. Opening the planner shows a sign-in card first, and it offers four ways in on the first screen: Google, Continue with Apple, an email code — six digits sent to your inbox, no password to invent — and Try it as a guest. All free, no card. A guest gets the same design tools, AI Design included, and can save up to two designs, kept for seven days after the last visit; an account keeps them and follows you to any computer you sign in from — up to ten designs on a free account, more with a membership, and at the limit you delete an old one in Load before a new one will save. Which sets up the three ways work goes missing, all preventable.
Before an experiment, ⧉ Save As under a new name — Plan B — or say “save this as Plan B” in a Do it for me call. A new name saves it as something new and leaves the design you started in untouched; the same name, or no name by voice, saves over what you have open. Then experiment as roughly as you like — if it is worse, open Plan B by name and you are back, no undo history to unwind.
Loading is the destructive direction: it replaces everything on screen, so when you ask Emma to open a design she asks first and offers to save the open work. Take the offer.
Say “Save this as Plan B, then tell me what I have saved.”
A refusal is not an error. Every message below is the planner telling you the truth about something it cannot do — which is what you want, since the alternative is software that quietly does something adjacent and lets you find it three days later in a quote.
| What you get | What it means | What to do |
|---|---|---|
| “Add walls first” | You asked what to do next in a room with no walls. It cannot recommend a cabinet into a room that does not exist | Draw the walls, then ask again |
| A question with two named corner options | A real choice at that junction between a square corner cabinet and a blind corner one, which it will not make for you | Click the one you want in the AI Suggestion panel — by voice she cannot take the answer — and it goes on from there |
| “No room on that side” | The neighbour or the wall is in the way of the cabinet you asked for | Ask for the other side, or move the neighbour first |
| “Nothing by that number” | Your list is stale. Every removal renumbers everything after it | Ask for the list again before giving more commands |
| “Not signed in” | Your session has lapsed. Only ever saving, listing and opening are refused; nothing else is gated | Sign in again — Google, Apple or an email code — then repeat the sentence |
| AI Design asks about a sink, stove or fridge | The plan has none of them yet. Its first step shows a Not on the plan row, one pill each, and it never blocks Generate | Mark each Has one to keep a plain cabinet in its spot, or None to design without it. By voice, Emma cannot lay out a whole kitchen; she goes a step at a time with AI Suggestion |
| The quote lists “custom item(s) quoted separately” | A cabinet resized to a size no stock box can be cut down to — its name carries a *, like B18* — or a custom-built box is priced by hand, not from the price list (a resize that can be cut from a stock box is priced on the Cabinet modifications line instead) | Ask your Flip Kitchen sales rep to price it, or put it back to a catalogue size |
The first two rows come from the same place, and it is not the language model. Asking what to do next — typed, out loud, or with the AI Suggestion button — runs the planner’s own deterministic step logic over your layout, and it returns exactly one of three things: a recommendation naming one cabinet, which wall and where, with the reason; a question it needs answered first; or a statement that it is blocked and why. By default it works in kitchen-design order — sink, stove, fridge, corner, then the gaps — never recommends the same corner twice, and treats everything you have placed as locked. Once the base and tall run is done, it carries on to the wall cabinets on the walls you picked. Its questions — a sink, stove or fridge not placed yet, a corner to choose — are answered on screen, not by voice: place those three with the mouse, or click the choice in the AI Suggestion panel (on the 3D toolbar with Edit 3D on), then ask again. How it decides is a chapter of its own.
One more refusal rather than a fault: the CM8 and LS4 top mouldings and the SLR8 light rail are stocked only in White Shaker and Grey Shaker, so with a wood-grain or gloss door the planner uses whichever of the two is closer rather than inventing a colour. A custom-painted Shaker door is the exception — those mouldings are painted to match.
Type or say “Read me the last message the app showed me — I clicked it away.”
There is a point where carrying on costs more than asking, and it arrives sooner than most people let it. Our rule of thumb is three checks and about two minutes: press Escape, work out which view owns the selection, have the last message read back to you. If the behaviour still matches nothing on this page, stop.
Before anything else, though — save. With undo ten changes deep, poking at a confusing afternoon with no named copy to come back to is how it becomes a lost one.
Then pick the right door, because four different things get called “the planner is broken”:
If it is a genuine bug rather than a setting, the “Need a human?” link in Emma’s typing panel puts it in front of somebody at Flip Kitchen, and so does a message to FlipKitchen Support, pinned at the top of Contacts in Chats & contacts (in Chrome). Tell them what you clicked and what happened instead — those two sentences beat a paragraph of description, because they are what someone can reproduce.
One last honest note. Voice calls are not recorded: the audio goes from your browser straight to the speech provider, never reaches us, and no transcript is kept. If you want a record of a conversation, type it — typed conversations are kept. The privacy page states it plainly.
Type or say “I have tried everything on the list and it still does it — what would you check?”
Almost always because a tool is still switched on and owns the left click. The wall drawing mode, the note tool, the measure tool and the countertop, wall and cabinet painters each take over clicking while they are active. Press Escape, or click that tool's button again to toggle it off (the measure tool is the exception: Escape, or Done on its card), and normal selection returns. Look at what your click produced rather than at what it failed to do: the thing that appeared names the tool that is armed. If you still cannot tell, right-click Ask Emma and type the question; she sees which tool is switched on, and typing to her is free.
Yes, within limits, and the free way is to type. Right-click Ask Emma to open her typing panel: every question you type carries a written statement of your live state, covering which view you are in and any tool still switched on, the walls and their ceiling heights, the selected item with its code, size, wall and height off the floor, any overlap warnings, your last few edits, the last message the app showed you, and whether you are signed in. She can read that back and tell you which of the possible causes matches. She is not looking at a picture of your screen, and she cannot see a bug. A voice call in her Do it for me mode reads the same statement and can act on it, using GH Coins; a Just talk call answers questions but cannot read your state.
Two causes that look identical. Either something already occupies that stretch of wall, in which case the drop is refused with Cabinets overlap, moved back, or the snap is pulling the cabinet tight against its neighbour. Snapping to neighbours and wall ends is deliberate so a run comes out with no accidental gaps. Use the direction buttons on Move Object in the right sidebar, which move it by the Step value rather than snapping, or click the gap number beside it and type the distance you want, where a typed number is taken literally.
Select it and use the direction buttons on Move Object in the right sidebar, each of which moves it by the value in the Step box, or click the gap number beside it and type the distance you want. Typing is the reliable one when a snap keeps fighting you, because a typed number is applied exactly as entered and is not overridden. The arrow keys do not move a cabinet in 2D; in 3D with Edit 3D on they nudge it an inch a press, twelve with Shift. In a Do it for me voice call you can also say something like move number six three inches left, which slides it along its own wall rather than along your screen.
It marks an overlap: two things are claiming the same stretch of wall, which cannot be built, and the number is how many inches they share. It sits in that wall's row of gap numbers, and the cabinets themselves keep their colour. Select one of the two and move it, narrow it or delete it, and the warning clears itself the moment the overlap is gone.
The elevation draws whichever wall is currently selected, so click the wall you want in the top view, on the wall band itself rather than on a cabinet in front of it, and the elevation follows. If it is blank, either that wall has nothing on it yet or it has been hidden from the elevation, and the wall list is where you choose which walls appear.
Rarely, now. A signed-in session renews itself every time you use the planner and only lapses after thirty days away from that browser; a guest session is shorter. When it does lapse, the next Save asks you to sign in again. Your work on screen is not lost: sign back in and save. If the tab closed before you saved, the planner kept a draft, and the next time you open it the start screen offers Unsaved · continue. That draft is a safety net rather than a save, so name and save the design once you are back. A greyed-out Export is not a sign-out: it means the design has no name yet, so click — not saved — at the left of the tool strip and save it under one.
Ten changes, and redo walks the same ten forward again. The planner keeps ten snapshots deliberately, so that a large scene does not eat your browser's memory, and anything older than ten edits cannot be undone by any means. Undo takes back the last change whoever made it, including one you made with the mouse. Before anything drastic, such as clearing the room or running AI Design again, save under a name first.
Usually nothing any more. It no longer needs a sink on the canvas: if the plan has no sink, stove or fridge yet, its first step shows a Not on the plan row where you mark each one Has one, which keeps a plain cabinet in its spot, or None, which designs without it, and neither answer blocks Generate designs. The AI Design button itself stays greyed out until the plan has at least one wall and you are signed in (a guest session counts). It gives three free runs a day, guests included; after that each run uses GH Coins, which need a real account, and a membership runs it as often as you like. If it still refuses, read the exact wording of the message, since that message is the reason. AI Suggestion is different: it is the design engine run one step at a time, and it returns one recommendation, one question, or a statement that it is blocked and why.
Two minutes of checking beats an afternoon of guessing — and typing the question to Emma, free, gets you the planner’s own account of its state, a shorter road than describing it to yourself.
Open the 3D planner →